Games
Explore mechanics, invent worlds and look after the little details that make you want to play again.
INDEPENDENT WORKSHOP · DIGITAL & PLAYFUL
Games to imagine. Tools to tinker with.
And always a good reason to give it a go.
CURIOSITY IS A GOOD PLACE TO START. ↗
IN THE SPOTLIGHT · PS VITA
My native port of Pokémon Mystery Dungeon: Red Rescue Team on PlayStation Vita. An experiment in bringing the adventure to a different handheld.
Private builds · Updated 25 October
Discover PMD VitaFollow the road to 1.0
THE WORKSHOP’S MOST DEVELOPED GAME
One horde. A few choices. Just a few more seconds.
Play the arcade survival demo right in your browser.
01 / THE PROJECTS
Prototypes, ideas to explore and real pieces of games. Here’s what’s taking shape in the workshop.

Prototype in development
Arcade · Survival
An arcade survival game: face waves of enemies, earn experience and choose your upgrades.
Explore the project
Prototype in development
Exploration · Voxel RPG
A medieval fantasy RPG prototype where exploration meets voxel terrain.
Explore the project
Prototype in development
Cards · Roguelite
A turn-based medieval roguelite prototype with cards, relics and encounters.
Explore the project02 / THE PLAYGROUND
BIP BOOP is a personal creative space where games meet the web. A place to explore, build and try again.
Explore mechanics, invent worlds and look after the little details that make you want to play again.
Build useful apps that are easy to pick up and a pleasure to use every day.
Make room for prototypes, unexpected ideas and the occasional ‘what if we tried this?’.
BEHIND THE BIPS
BIP BOOP is my personal workshop. I explore games, the web and everyday tools, with one thing in mind: turning an idea into something you can try.
Voxel worlds, cards, hordes of monsters… The formats change. The curiosity stays.
THE WORKSHOP JOURNAL
Missions, mail, services and Pokémon categories: the latest private builds extend the translation and bring the Vita menu into line.
Read the entryThe native port of The Legend of Zelda: The Minish Cap joins the notebook: rebuilding from a local ROM, a shared menu and work on rendering.
Read the entryA private 0.43 build, a notebook of the big steps and a roadmap guided by real-console testing. Explore the choices, the progress and what still needs checking.
Read the PMD Vita notebookTHE NEXT CHAPTER STARTS HERE
The prototypes evolve, and so do the ideas. This workshop grows through experiments, discoveries and small wins.