PMD Vita: French reaches further into the adventure.
Missions, mail, services and Pokémon categories: the latest private builds extend the translation and bring the Vita menu into line.
CHANGELOG
Versions & changes
Versions and identifiers for the work described; not a list of public releases.
- 0.46 / Port Menu v0.3.0
A shared foundation
Shared menu integration, preserving game-specific settings and backups. Rebuilding from local ROMs is documented.
- 0.47
French mission rewards
Ten reward messages corrected, covering points, money and Friend Areas. Formatting, accents and width checked in the tested cases.
- 25 October experiments
Text and play comfort
Mail, mission, service and category fixes. Experiments with Classic/Vita styles, opacity, pausing and button icons.
Validation so far
Targeted local and ARM tests. A complete translation and full campaign have not been validated on console.
Private builds · Console testing still neededSince the 23 October notebook, work has focused on screens that remained partly in English. The 0.47 fix addresses mission reward dialogue. Work on 25 October goes further: mail, missions, services, objectives, locations and Pokémon categories.
The tricky part: finding an English phrase in the program does not prove it appears during play. Fixes therefore follow the references used by the screens. Targeted ARM checks verify text and categories; move names already displayed in French are preserved.
The menu shared with Minish Cap is moving forward too. Experimental builds offer Classic and Vita styles, adjustable opacity, a choice of pausing gameplay in the menu, and Vita or GBA button icons.
Next comes console testing: check rewards, maps, Pokémon summaries and saves during real play, then controls, menu closing and suspend/resume. Targeted tests certify neither a complete translation nor a completed campaign. These builds remain private, with no public download.
