A menu made for Vita
Touch tabs, control profiles, Triangle/Square swapping and help that follows the selected controls.
PLAYSTATION VITA · HOMEBREW
Pokémon Mystery Dungeon: Red Rescue Team
A familiar adventure, a different handheld. I’m bringing Pokémon Mystery Dungeon: Red Rescue Team to PlayStation Vita as a native port, built on the pret/pmd-red decompilation.
PRIVATE BUILD · EXPERIMENTAL
The latest private builds extend French text across missions, mail, services and Pokémon categories, alongside experiments with the shared Vita menu. Earlier builds have been played on a real console; these recent changes have targeted local tests. The full story and every screen have not yet been validated.
IMPLEMENTED · HARDWARE CHECKS STILL NEEDED
Touch tabs, control profiles, Triangle/Square swapping and help that follows the selected controls.
Stick controls, an adjustable left-stick dead zone and ×2 acceleration, with audio muted while speeding up.
Save backups and restoration, plus an optional technical diagnostic exported locally. No automatic upload.
FIELD NOTES / DEVELOPMENT
A development notebook about the big steps: what changed, why it mattered, and what still needs a real-console test.
PMD VITA / ROADMAP
From today’s private build to a stable foundation, one tested milestone at a time. The next stop is better controls on real hardware.
YOU ARE HERE · PRIVATE BUILD
Check the French mission and service screens, menu styles, button icons and controls during normal play. These hardware checks remain the next step towards 0.5.
Stabilise the menu and everyday comfort: touch, tabs, profiles, button swapping and stick dead zone.
A normal Vita session without unintended menu closures, phantom option changes or known visual defects on the map screens under test.
Track remaining English and fix reproducible text or graphical issues along the tested route.
No known blocking defect on the route already tested, with remaining language exceptions documented.
A complete ROM-based rebuild procedure is now documented in the private repository. The milestone still needs a clean-environment reproduction and a check of the documented tools.
Rebuild from a clean development environment using documented tool versions, with no machine-specific paths.
Play through missions, dungeons, shops and key scenes on Vita. Check longer sessions and suspend/resume along the way.
Complete the main story on a candidate or documented sequence of builds without an unresolved blocker. Unplayed post-game content stays marked as unverified.
Pause new features, check regressions and prepare a clean source export with dependency notices and installation guidance.
A Vita-tested candidate, documented reconstruction and an inspected export that excludes game resources and private data.
Stability on the validated route, clear known limits and a maintainable build process. I’m considering opening the source from 1.0.
Final validation and a separate publication decision. Open source is an intention, not an available release or a dated commitment. Binary distribution is a separate question.
THE PATH CONTINUES
Post-game checks, accessibility, more languages and gameplay experiments may follow feedback and contributions. Save states and console-to-console connectivity are outside the current 1.0 scope.
AVAILABILITY & CREDITS
Current builds remain private. This page shares development progress, not ROMs, game assets or installation packages. A future public release needs its own preparation and decision.
An unofficial fan project by AlexisRqs, developed with Codex assistance. Based on pret/pmd-red, VitaSDK and libvita2d. Pokémon and PlayStation belong to their respective owners. This project is not affiliated with them.
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